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GILDEON

Mobile strategy · In development for Android & iOS

GILDEONLegends

The last free city. Free the heroes. Break the Seal.

A faceless Occupant has sealed all three factions and put their heroes to work for it. From the Refuge, the last free settlement, grow your city, win TFT-style auto-battles and free the legends one by one.

Kragg, a Brutalist fighter in rusted plate armor Gatsby, an Art Deco tank with a golden shield Grid, a Synthwave assassin outlined in neon

The game

City and army, one loop

You feel your city is the most important thing you own, until you realise it is nothing without the heroes who defend it. Each half of the game feeds the other.

01 · THE REFUGE

An idle city that works while you sleep

Upgrade eight buildings, from the Barracks to the Temple, the Forge and the Market. Produce Gold, Essence and Keys, assign heroes to boost each building, and watch a stronger city multiply the power of your whole army.

Barracks, first stage
Stage I
Barracks, third stage
Stage III
Barracks, fifth stage
Stage V

The Barracks as your city grows.

02 · THE BATTLE

Auto-battles where planning wins

Field teams of three, then five, then seven heroes on a 9×5 board. Positioning, class mana and faction synergies decide the fight, not reflexes. Roguelite runs throw relics, curses and bosses at you every time.

Your side, a neutral lane units can cross, and the enemy side.

03 · THE ARENA

Async PvP you can play on a bus

Set a defense, attack other players' teams and climb leagues and divisions on your own schedule. Weekly modifiers buff a different class each week, so the best team is never the same for long.

BronzeSilverGoldPlatinumDiamondLegend

Fair by design. Every battle is deterministic: the same teams always produce the same result, so Arena fights can be replayed and verified. No hidden dice.

Factions

Three styles. 27 heroes.

Every hero belongs to one of three architectural movements, each with its own arena, its own way to win and its own way it fell to the Occupant. Mix them, or go all in on one for the faction bonus.

Brutalist

Raw concrete, rust and furnace light. Brutalist heroes hit hard and refuse to fall.

Sealed through work: endless shifts so the factories never stopped.

  • Rebar, Brutalist tankRebarTankCommon
  • Cinder, Brutalist fighterCinderFighterCommon
  • Grahok, Brutalist marksmanGrahokMarksmanCommon
  • Nodosombra, Brutalist assassinNodosombraAssassinCommon
  • Percutor, Brutalist supportPercutorSupportCommon
  • Monolith, Brutalist tankMonolithTankRare
  • Kragg, Brutalist fighterKraggFighterEpic
  • Oblivion, Brutalist tankOblivionTankLegendary
  • La DemoledoraMarksmanMythic

Art Deco

Gold, marble and emerald. Elegance on the surface, a blade hidden in the glove.

Sealed through debt: a loan that could never be repaid.

  • Gatsby, Art Deco tankGatsbyTankCommon
  • Auris, Art Deco supportAurisSupportCommon
  • Silas, Art Deco fighterSilasFighterCommon
  • Brass-Caster, Art Deco marksmanBrass-CasterMarksmanCommon
  • Vanya, Art Deco assassinVanyaAssassinCommon
  • Valerius, Art Deco marksmanValeriusMarksmanRare
  • Chandelier, Art Deco supportChandelierSupportEpic
  • El Motor Dorado, Art Deco supportEl Motor DoradoSupportLegendary
  • El Campeón de la GalaFighterMythic

Synthwave

Neon grids and digital ghosts. Fast, precise and impossible to pin down.

Sealed through the network: the Seal arrived as an update.

  • Grid, Synthwave assassinGridAssassinCommon
  • Neon-Byte, Synthwave marksmanNeon-ByteMarksmanCommon
  • Cipher, Synthwave supportCipherSupportCommon
  • Firewall, Synthwave tankFirewallTankCommon
  • Orak, Synthwave fighterOrakFighterCommon
  • Nix, Synthwave supportNixSupportRare
  • Overdrive, Synthwave assassinOverdriveAssassinEpic
  • El Arquitecto del Vacío, Synthwave assassinEl Arquitecto del VacíoAssassinLegendary
  • El Bastión de NeónTankMythic

Common Rare Epic Legendary Mythic

Studio

Made by a one-person indie studio in Spain

Gildeon Legends is built independently in Godot 4. Every number in the economy and in combat lives in data files and is checked by an automated test suite and balance simulations, so the game is tuned by measurement, not by guesswork.

27heroes
3factions
8city buildings
72talent nodes
5eras to unlock
  • DoneCore loop playable end to end: Refuge, battles, roguelite runs and Arena.
  • DoneAndroid build (APK) exporting from the same project, in internal testing.
  • NowArt production and balancing of the first eras.
  • NextPlaytesting on Android with a small group of testers.
  • NextLocalization into multiple languages.

Contact

Get in touch

Press, collaborations or just to say hi: write and you will get an answer.

contact@gildeon.com