Mobile strategy · In development for Android & iOS
GILDEONLegends
The last free city. Free the heroes. Break the Seal.
A faceless Occupant has sealed all three factions and put their heroes to work for it. From the Refuge, the last free settlement, grow your city, win TFT-style auto-battles and free the legends one by one.
You feel your city is the most important thing you own, until you realise it is nothing without the heroes who defend it. Each half of the game feeds the other.
01 · THE REFUGE
An idle city that works while you sleep
Upgrade eight buildings, from the Barracks to the Temple, the Forge and the Market. Produce Gold, Essence and Keys, assign heroes to boost each building, and watch a stronger city multiply the power of your whole army.
Stage IStage IIIStage V
The Barracks as your city grows.
02 · THE BATTLE
Auto-battles where planning wins
Field teams of three, then five, then seven heroes on a 9×5 board. Positioning, class mana and faction synergies decide the fight, not reflexes. Roguelite runs throw relics, curses and bosses at you every time.
Your side, a neutral lane units can cross, and the enemy side.
03 · THE ARENA
Async PvP you can play on a bus
Set a defense, attack other players' teams and climb leagues and divisions on your own schedule. Weekly modifiers buff a different class each week, so the best team is never the same for long.
BronzeSilverGoldPlatinumDiamondLegend
Fair by design. Every battle is deterministic: the same teams always produce the same result, so Arena fights can be replayed and verified. No hidden dice.
Factions
Three styles. 27 heroes.
Every hero belongs to one of three architectural movements, each with its own arena, its own way to win and its own way it fell to the Occupant. Mix them, or go all in on one for the faction bonus.
Brutalist
Raw concrete, rust and furnace light. Brutalist heroes hit hard and refuse to fall.
Sealed through work: endless shifts so the factories never stopped.
RebarTankCommon
CinderFighterCommon
GrahokMarksmanCommon
NodosombraAssassinCommon
PercutorSupportCommon
MonolithTankRare
KraggFighterEpic
OblivionTankLegendary
?
La DemoledoraMarksmanMythic
Art Deco
Gold, marble and emerald. Elegance on the surface, a blade hidden in the glove.
Sealed through debt: a loan that could never be repaid.
GatsbyTankCommon
AurisSupportCommon
SilasFighterCommon
Brass-CasterMarksmanCommon
VanyaAssassinCommon
ValeriusMarksmanRare
ChandelierSupportEpic
El Motor DoradoSupportLegendary
?
El Campeón de la GalaFighterMythic
Synthwave
Neon grids and digital ghosts. Fast, precise and impossible to pin down.
Sealed through the network: the Seal arrived as an update.
GridAssassinCommon
Neon-ByteMarksmanCommon
CipherSupportCommon
FirewallTankCommon
OrakFighterCommon
NixSupportRare
OverdriveAssassinEpic
El Arquitecto del VacíoAssassinLegendary
?
El Bastión de NeónTankMythic
CommonRareEpicLegendaryMythic
Studio
Made by a one-person indie studio in Spain
Gildeon Legends is built independently in Godot 4. Every number in the economy and in combat lives in data files and is checked by an automated test suite and balance simulations, so the game is tuned by measurement, not by guesswork.
27heroes
3factions
8city buildings
72talent nodes
5eras to unlock
DoneCore loop playable end to end: Refuge, battles, roguelite runs and Arena.
DoneAndroid build (APK) exporting from the same project, in internal testing.
NowArt production and balancing of the first eras.
NextPlaytesting on Android with a small group of testers.
NextLocalization into multiple languages.
Contact
Get in touch
Press, collaborations or just to say hi: write and you will get an answer.